Baby's Nightmare Circus How to Get the Broken Ending

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You lot aren't set for what lies alee...

And so you lot're just virtually done with your latest game. It's got horrible robotic abominations, a terrifying atmosphere - everything a FNaF game needs, right?

Y'all decide to get some slumber for the night...and so you wake up, outdoors. Near...a fence? A mysterious vox echoes in the dark, stating that yous're lost in your mind. In a nightmare. Something, somewhere, went horribly incorrect, and the merely style to get answers is to consummate your own game.

Welcome to Babe'southward Nightmare Circus, where everything holds it against you.

Baby'southward Nightmare Circus is a fangame fabricated by Mixlas. The game is, quite manifestly, based off of the Five Nights at Freddy's series, mainly the fourth and fifth games, being a combo of the 2; taking the fifth game'south theme and characters and putting them into the surround and fashion of the fourth game. In the game, yous play as an bearding developer stuck in his own mind, fending off Nightmare versions of the Funtime animatronics, traversing through tent through tent to go along them at bay. The game was released on Oct 24th, 2017 and is available on GameJolt. The game was updated with a new style titled "Classic Mode" as of March 29, 2017; which is unlocked either by completing the main game or tapping the C key.

For more by Mixlas, see Tyke & Sons Lumber Co..


''Infant'southward Nightmare Circus" provides examples of:

  • All Merely a Dream: Archetype Manner ends on this note.
  • Animalistic Abominations: Like iv, the game is riddled with these, forth with Humanoid Abominations with a little splash of Eldritch, also.
  • Always a Bigger Fish: Much similar FNaF 4, the game does this with its antagonists. First Nightmare Baby seems to be the main threat, then Nightmare Funtime Freddy, then they all get replaced past Nightmare Ennard...and so Ennard gets replaced by Babygeist, who finally gets upstaged past the biggest bad of the game; Bidy.
  • Big Bad: Presumably Nightmare Infant. At first, anyway.
  • Blush Sticker: In spite of how much of their suit foam they've lost, all of the animatronics notwithstanding have these intact and complete on their cheeks.
  • Body Horror: In spades! The worst offenders, however, are Nightmare Funtime Foxy, who's missing suit on their right arm and both legs, with a dimmed center, and Nightmare Ennard, who is riddled with many different mechanical parts (its torso especially), has a broken right centre and a large hook for its left mitt. Every animatronic in Archetype Mode showcases this trope even more, since they are all withered fifty-fifty more than previously — but the worst offender out of all of those is Mr. Afton, who is essentially the obvious equally Springtrap...minus the accommodate and a "hairstyle" made of entrails. While the others are not much better, it'south those three who stand out.
  • Estimator Virus: Babygeist seems to act this fashion, as it tin can reenter the game no matter how many times it'south deleted.
  • The Dog Was the Mastermind: Well...in the Broken ending, anyway...?
    • This is confirmed in "Archetype Mode". Bidy is forcing the histrion to play his "games" earlier giving the player an exit...only to betray the actor in Night 5 and claim that there isn't an exit. Every bit a result, he receives a No-Holds-Barred Beatdown, and becomes the Final Boss from in that location.
  • Eldritch Abomination: Babygeist. Just Babygeist. It requires a special weapon to exist stunned, and it has to be stunned apace, otherwise information technology volition immediately impale the player. Not to mention that while the thespian ultimately deletes information technology from the game...information technology will always come back, no matter what happens. There is no escape from the Babygeist.
  • Expy: Nightmare Funtime Foxy and Ballora are quite like to the Puppet — since if their music box isn't wound or if attending is not given to them, they will attack.
    • Baby and Freddy act similarly to Nightmare Foxy — they take to be checked on every now so to go along them in their tents.
    • The Bidybabs also have to exist checked on to be kept at bay, and are a trio of Mini Mooks, exactly like the Freddles.
    • Bon-Bon, the Minireena, and Bonnet all act like Plushtrap, minus the fact that y'all have to place them in a certain spot. Here, you simply must fend them away.
    • Ennard is pretty much Nightmare Fredbear, as he assumes the role of every other animatronic faced then far.
    • The Babygeist is an obvious one of Nightmare, being a much more powerful Palette Swap of an already existing character.
  • Genius Bruiser: The game fifty-fifty says upfront that Ennard is an "very intelligent being".
  • Greater-Scope Villain: Likely the Babygeist.
  • Hell Is That Dissonance: All of the animatronics share the aforementioned Jump Scare sound — which is appropriately the audio of very loud mechanical whirring.
    • The sound is cut off past the game over screen, only in its entirety, it sounds similar a Screaming Woman. See here.
  • Multiple Endings: The game has three unlike endings:
    • First is the Babygeist catastrophe. Simply consummate all of the levels — including the concluding 1, "Babygeist Attacks". Once beaten, you become the catastrophe, with the unknown voice returning and explaining to the Player Character that the Babygeist has been deleted... but can and volition render. You lot unlock Babygeist's endoskeleton as a prize.
    • Next is the Treasure ending. Completing Ennight will earn you a mysterious central. Return to information technology, and yous'll find a treasure chest there. The voice returns over again, telling you to just open it if yous want, since the contents are useless. The treasure within is...an old withered plushie. In the Prize Corner, the plushie is unlocked, only information technology's nameless and does nothing. note This appears to be a instance of Production Throwback — the plush is really one of Helm Skittles, a graphic symbol who Mixlas made long earlier the game was adult.
    • And lastly, the Cleaved ending. Failing the Plushtrap-esque minigames volition usually result in you earning a consolation award. One of these is an eerie, blocky Fredbear-esque thing in the Prize Corner. Clicking on it volition have it talk to the player, maxim to "look at the heaven", "notice the scarlet line", and hold the keys B, I, D, and Y and click, to break the game. Doing this will cause Bidy, the chubby royal-and-blue-clad figure in the scenery, to... well, break the game, and he will trigger a minigame where y'all must click on pixelated versions of him, causing their faces to melt. In the midst of this, Bidy suddenly jumps y'all, and triggers a...dominate fight of some diverseness. Upon destroying Bidy, the player character finds himself lost in a void. Alone, forever. Yous win an arcade car as a prize, which, upon putting in a sure combination with its buttons, shows Super Mario Bros.... but with the figure at the right, facing Mario.
  • Nothing Is Scarier: While Babygeist does go some sort of an explanation, no info is given on what information technology actually is or how it came to be. Equally a more straightforward example, Bidy has little to no info about him whatsoever, aside from the fact that he tin can break the game and must be "destroyed". Classic Manner unveils why; he's pretty much the Big Bad.
  • True Final Boss: Babygeist.
  • Walking Spoiler: A few — the aforementioned Babygeist, Nightmare Ennard, and Bidy in the background.


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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/BabysNightmareCircus

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